Move placed proxy from remote-player snapshot
Enable game-thread proxy actor movement driven by a copied remote-player snapshot and update related networking/validation, docs, and test client. - Plugin: add F4T::ProxyActorController::Update() (alias UpdateSafetyTest preserved) and implement remote-state-driven movement for the single placed proxy (F4TProxyRemotePlayer01REF) in F4TTestCell01. Selects lowest available playerId, validates same-cell/worldspace for movement, and caches represented playerId. Adds helper functions (ParseHexFormId, IsRemotePlayerInSameLocation, SelectRemotePlayerToRepresent, MoveProxyToRemotePlayer) and improved throttled logging. - Networking: tighten transform packet required-field checking (requires type, playerId, x, y, z, angleZ, cellId), add GetMissingRequiredTransformField, make movementType/worldspaceId/clientTime/serverTime optional with sensible defaults, and switch LogThrottledWarning to accept string_view. - main.cpp: call ProxyActorController::Update on game-thread tasks. - fake_client.py: mirror new packet validation and provide defaults for optional fields. - Docs/dev-log/protocol/setup: update architecture, dev log, protocol, and setup notes to describe the single-proxy remote-state milestone, required packet fields, and testing checklist. This change keeps networking thread limited to parsing/updating plain remote-player state and moves all actor access to the game-thread controller. Dynamic spawning, multiple proxies, and interpolation remain out of scope.
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@@ -22,18 +22,17 @@ def warn(message: str) -> None:
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def update_remote_player_state(packet: dict[str, Any]) -> None:
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required_fields = (
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"type",
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"playerId",
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"x",
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"y",
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"z",
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"angleZ",
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"movementType",
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"cellId",
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"worldspaceId",
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)
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missing_fields = [field_name for field_name in required_fields if field_name not in packet]
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if missing_fields:
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warn(f"Ignoring transform packet missing {', '.join(missing_fields)}: {packet}")
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warn(f"Ignoring transform packet missing required field {missing_fields[0]}: {packet}")
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return
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try:
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@@ -52,11 +51,11 @@ def update_remote_player_state(packet: dict[str, Any]) -> None:
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"y": y,
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"z": z,
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"angleZ": angle_z,
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"movementType": packet["movementType"],
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"movementType": packet.get("movementType", "normal"),
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"cellId": packet["cellId"],
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"worldspaceId": packet["worldspaceId"],
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"clientTime": packet.get("clientTime"),
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"serverTime": packet.get("serverTime"),
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"worldspaceId": packet.get("worldspaceId", ""),
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"clientTime": packet.get("clientTime", 0.0),
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"serverTime": packet.get("serverTime", 0.0),
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"lastReceivedLocalTime": time.time(),
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}
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