Add staging step and reorganize assets

Add stage-mod.bat and update build scripts to stage the mod package instead of automatically deploying (build-all.bat now calls stage-mod.bat; build.bat prints plugin output path and packaging hint). Reorganize Creation Kit assets into DataFolder and RawAssets directories, add new mesh/texture files, and update CommonwealthOnline_Vault109.esp. Also include ancillary updates to deploy scripts, docs, and server code to reflect the new packaging workflow.
This commit is contained in:
2026-06-17 23:03:30 +12:00
parent f56b6cf113
commit 3d14918ee8
148 changed files with 385 additions and 79 deletions
+7 -3
View File
@@ -13,12 +13,16 @@ call "%SCRIPT_DIR%build-prismaui.bat"
if errorlevel 1 exit /b 1
echo.
echo Deploying to Fallout 4...
call "%SCRIPT_DIR%deploy-all.bat" %*
echo Staging mod package...
call "%SCRIPT_DIR%stage-mod.bat"
if errorlevel 1 exit /b 1
echo.
echo All builds and deployment finished.
echo All builds finished. Mod package is in:
echo %SCRIPT_DIR%build\Fallout 4\Data
echo.
echo Merge build\Fallout 4 into your Fallout 4 install,
echo or run deploy-all.bat to install directly.
endlocal
exit /b 0
+2 -1
View File
@@ -38,6 +38,7 @@ if errorlevel 1 (
echo.
echo Build succeeded.
echo Look for CommonwealthOnline.dll in the plugin build output folder.
echo plugin\build\windows\x64\release\CommonwealthOnline.dll
echo Run stage-mod.bat or build-all.bat to package the full mod into build\Fallout 4\Data
endlocal
exit /b 0

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