Add staging step and reorganize assets
Add stage-mod.bat and update build scripts to stage the mod package instead of automatically deploying (build-all.bat now calls stage-mod.bat; build.bat prints plugin output path and packaging hint). Reorganize Creation Kit assets into DataFolder and RawAssets directories, add new mesh/texture files, and update CommonwealthOnline_Vault109.esp. Also include ancillary updates to deploy scripts, docs, and server code to reflect the new packaging workflow.
@@ -13,12 +13,16 @@ call "%SCRIPT_DIR%build-prismaui.bat"
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if errorlevel 1 exit /b 1
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if errorlevel 1 exit /b 1
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echo.
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echo.
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echo Deploying to Fallout 4...
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echo Staging mod package...
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call "%SCRIPT_DIR%deploy-all.bat" %*
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call "%SCRIPT_DIR%stage-mod.bat"
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if errorlevel 1 exit /b 1
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if errorlevel 1 exit /b 1
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echo.
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echo.
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echo All builds and deployment finished.
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echo All builds finished. Mod package is in:
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echo %SCRIPT_DIR%build\Fallout 4\Data
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echo.
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echo Merge build\Fallout 4 into your Fallout 4 install,
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echo or run deploy-all.bat to install directly.
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endlocal
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endlocal
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exit /b 0
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exit /b 0
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@@ -38,6 +38,7 @@ if errorlevel 1 (
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echo.
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echo.
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echo Build succeeded.
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echo Build succeeded.
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echo Look for CommonwealthOnline.dll in the plugin build output folder.
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echo plugin\build\windows\x64\release\CommonwealthOnline.dll
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echo Run stage-mod.bat or build-all.bat to package the full mod into build\Fallout 4\Data
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endlocal
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endlocal
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exit /b 0
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exit /b 0
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