Pause menu: shared map blur, PC back, Xbox glyphs

Wrap map art and markers in a new .map-world so blur, pan and zoom animate together; add a PC-facing top-left ESC BACK button and a map-mode prompt bar using Xbox PNG glyphs. Implement JS glyph-tinting, map-mode enter/exit logic, and pan/zoom handlers; update styles for .map-world, markers, prompt bars, and the PC back button. Add Xbox icon assets and update deploy/stage scripts to copy them. Update changelog and dev-log entries to document the changes.
This commit is contained in:
2026-07-04 17:41:29 +12:00
parent 7c1346c95d
commit 38b6011de8
17 changed files with 483 additions and 60 deletions
@@ -21,6 +21,120 @@
updateScale();
window.addEventListener("resize", updateScale);
// ── Tint Xbox prompt glyphs to pause-menu amber (same approach as browser) ──
// White pixels become --co-amber; black stays black; transparent stays transparent.
var GLYPH_WHITE_THRESHOLD = 200;
var GLYPH_BLACK_THRESHOLD = 40;
var glyphTintCache = {};
function getAmberTint() {
var style = getComputedStyle(document.documentElement);
var amber = style.getPropertyValue("--co-amber").trim() || "#c9a84a";
var hex = amber.replace("#", "");
if (hex.length === 3) {
hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2];
}
return {
r: parseInt(hex.slice(0, 2), 16) || 201,
g: parseInt(hex.slice(2, 4), 16) || 168,
b: parseInt(hex.slice(4, 6), 16) || 74
};
}
function classifyGlyphPixel(r, g, b) {
if (r >= GLYPH_WHITE_THRESHOLD && g >= GLYPH_WHITE_THRESHOLD && b >= GLYPH_WHITE_THRESHOLD) {
return "white";
}
if (r <= GLYPH_BLACK_THRESHOLD && g <= GLYPH_BLACK_THRESHOLD && b <= GLYPH_BLACK_THRESHOLD) {
return "black";
}
return "edge";
}
function tintGlyphImageData(imageData, color) {
var data = imageData.data;
for (var i = 0; i < data.length; i += 4) {
if (data[i + 3] < 4) {
data[i + 3] = 0;
continue;
}
var kind = classifyGlyphPixel(data[i], data[i + 1], data[i + 2]);
if (kind === "white") {
data[i] = color.r;
data[i + 1] = color.g;
data[i + 2] = color.b;
} else if (kind === "black") {
data[i] = 0;
data[i + 1] = 0;
data[i + 2] = 0;
} else {
var lum = (data[i] + data[i + 1] + data[i + 2]) / (3 * 255);
data[i] = Math.round(lum * color.r);
data[i + 1] = Math.round(lum * color.g);
data[i + 2] = Math.round(lum * color.b);
}
}
return imageData;
}
function tintGlyphImage(url, color, done) {
var key = url + "|" + color.r + "," + color.g + "," + color.b;
if (glyphTintCache[key]) {
done(glyphTintCache[key]);
return;
}
var img = new Image();
img.onload = function () {
var canvas = document.createElement("canvas");
canvas.width = img.naturalWidth;
canvas.height = img.naturalHeight;
var ctx = canvas.getContext("2d");
if (!ctx) {
done(null);
return;
}
ctx.drawImage(img, 0, 0);
try {
ctx.putImageData(
tintGlyphImageData(ctx.getImageData(0, 0, canvas.width, canvas.height), color),
0,
0
);
} catch (err) {
// file:// or cross-origin can taint the canvas; keep the original white glyph.
done(null);
return;
}
var dataUrl = canvas.toDataURL("image/png");
glyphTintCache[key] = dataUrl;
done(dataUrl);
};
img.onerror = function () {
done(null);
};
img.src = url;
}
function hydratePromptGlyphs() {
var color = getAmberTint();
var imgs = document.querySelectorAll(".prompt__glyph-img[data-glyph-src]");
for (var i = 0; i < imgs.length; i++) {
(function (img) {
var src = img.getAttribute("data-glyph-src");
if (!src) {
return;
}
tintGlyphImage(src, color, function (dataUrl) {
if (dataUrl) {
img.src = dataUrl;
}
});
})(imgs[i]);
}
}
hydratePromptGlyphs();
var menu = document.getElementById("menu");
if (!menu) {
return;
@@ -30,11 +144,11 @@
var selectedIndex = -1; // No default selection
function setSelected(index) {
if (index < 0 || index >= items.length) {
if (index >= items.length) {
return;
}
selectedIndex = index;
selectedIndex = index < 0 ? -1 : index;
items.forEach(function (item, i) {
var isSelected = i === selectedIndex;
@@ -55,8 +169,12 @@
if (action === "resume") {
console.log("[CO Pause Menu] Resume game (concept)");
setSelected(-1);
} else if (action === "map") {
enterMapMode();
} else if (action === "quit") {
console.log("[CO Pause Menu] Quit to main menu (concept)");
setSelected(-1);
}
}
@@ -94,7 +212,7 @@
break;
case "Escape":
event.preventDefault();
console.log("[CO Pause Menu] Back / close pause menu (concept)");
exitMapMode();
break;
default:
break;
@@ -105,13 +223,88 @@
setSelected(selectedIndex);
}
// ── Map mode state management ───────────────────────────────────
var isMapMode = false;
function enterMapMode() {
isMapMode = true;
console.log("[CO Pause Menu] Entering map mode");
var leftPanel = document.querySelector(".left-panel");
var mapWorld = document.getElementById("mapWorld");
var pausePromptBar = document.getElementById("pausePromptBar");
var mapPromptBar = document.getElementById("mapPromptBar");
var mapBackButton = document.getElementById("mapBackButton");
var serverPanel = document.querySelector(".server-panel");
setSelected(-1);
if (leftPanel) leftPanel.classList.add("is-hidden");
if (serverPanel) serverPanel.style.display = "none";
if (mapWorld) {
mapWorld.classList.remove("is-blurred");
mapWorld.classList.add("is-interactive");
}
if (pausePromptBar) pausePromptBar.hidden = true;
if (mapPromptBar) mapPromptBar.hidden = false;
if (mapBackButton) {
mapBackButton.classList.add("is-visible");
mapBackButton.setAttribute("aria-hidden", "false");
}
}
function exitMapMode() {
if (!isMapMode) {
return;
}
isMapMode = false;
console.log("[CO Pause Menu] Exiting map mode");
var leftPanel = document.querySelector(".left-panel");
var mapWorld = document.getElementById("mapWorld");
var pausePromptBar = document.getElementById("pausePromptBar");
var mapPromptBar = document.getElementById("mapPromptBar");
var mapBackButton = document.getElementById("mapBackButton");
var serverPanel = document.querySelector(".server-panel");
if (mapBackButton) {
mapBackButton.classList.remove("is-visible");
mapBackButton.setAttribute("aria-hidden", "true");
}
if (leftPanel) leftPanel.classList.remove("is-hidden");
if (serverPanel) serverPanel.style.display = "block";
if (mapWorld) {
mapWorld.classList.add("is-blurred");
mapWorld.classList.remove("is-interactive");
}
if (pausePromptBar) pausePromptBar.hidden = false;
if (mapPromptBar) mapPromptBar.hidden = true;
setSelected(-1);
}
// ── Blur map initially ────────────────────────────────────────
var initialMapWorld = document.getElementById("mapWorld");
if (initialMapWorld) {
initialMapWorld.classList.add("is-blurred");
}
// ── Map mode PC back button handler ───────────────────────────
var mapBackButton = document.getElementById("mapBackButton");
if (mapBackButton) {
mapBackButton.addEventListener("click", function (event) {
event.stopPropagation();
exitMapMode();
});
}
// ── Map pan/zoom (concept preview of future Fallout 76-style navigation) ──
// Scroll to zoom, click-drag to pan once zoomed in. Real implementation
// will eventually read controller right-stick input via F4SE instead.
var pauseScreen = document.getElementById("pauseScreen");
var mapLayer = document.querySelector(".map-layer");
var mapWorld = document.getElementById("mapWorld");
if (pauseScreen && mapLayer) {
if (pauseScreen && mapWorld) {
var MAX_ZOOM = 4;
var ZOOM_STEP = 0.18;
var zoom = 1;
@@ -201,7 +394,7 @@
panY = Math.max(-maxPanY, Math.min(maxPanY, panY));
}
mapLayer.addEventListener(
mapWorld.addEventListener(
"wheel",
function (event) {
event.preventDefault();
@@ -218,7 +411,7 @@
{ passive: false }
);
mapLayer.addEventListener("mousedown", function (event) {
mapWorld.addEventListener("mousedown", function (event) {
if (zoom <= MIN_ZOOM) {
return;
}