Improve Vault109 chargen flow and LooksMenu handling

Move first-time character menu orchestration out of Papyrus and into the C++ session-launch flow. CO_Vault109StartQuestScript.psc now only teleports the player and sets stage 10. F4TSessionLaunch.cpp adds camera preparation/restoration, direct PlayerCamera/ThirdPersonState face-camera tuning, primary console ShowLooksMenu 14 path, Actor.ShowLooksMenu fallback, retry/timeouts and guarded state resets. Added logging and counters for Looks/SPECIAL menu polling. Updated changelog.md and docs/dev-log.md to describe the new flow and testing notes.
This commit is contained in:
2026-06-28 17:39:47 +12:00
parent b02c183ea9
commit 22394a77ff
4 changed files with 203 additions and 9 deletions
@@ -6,9 +6,10 @@ Event OnQuestInit()
If IsStageDone(10) == False
Utility.Wait(1.0)
Actor playerRef = Game.GetPlayer()
Debug.Notification("Vault 109 spawn quest ran")
Game.GetPlayer().MoveTo(Vault109SpawnMarker)
playerRef.MoveTo(Vault109SpawnMarker)
SetStage(10)
EndIf
EndEvent
EndEvent